tag:blogger.com,1999:blog-1089259057823103797.post6110650987995445911..comments2021-02-26T10:41:19.670-05:00Comments on Apropos of Nothing: X-plorers Quick Start in the works!Will YOU eat the Meatloaf?http://www.blogger.com/profile/09256344406366073482noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1089259057823103797.post-42529805526965130982011-08-18T20:21:01.489-04:002011-08-18T20:21:01.489-04:00"Ship and Strip" I like that!
It IS rea..."Ship and Strip" I like that!<br /><br />It IS really sweet. I just "finished" the QS so we'll see. <br /><br />What does everyone else think? It's for you, so speak up!Will YOU eat the Meatloaf?https://www.blogger.com/profile/09256344406366073482noreply@blogger.comtag:blogger.com,1999:blog-1089259057823103797.post-20974867153129311582011-07-28T01:30:44.655-04:002011-07-28T01:30:44.655-04:00Ah, bummer. Guess I'll have to make my case th...Ah, bummer. Guess I'll have to make my case then...<br /><br />For me The Ship and Strip System (as we've come to call it in my neck of the woods,) is what makes XP more then just another D&D in space. I can't think of another game that does cooperative combat so well. It's also the only table top game I've played that can simulate 3d combat in a satisfactory way. Most space games I've played either use standard battle mats and ignore the third dimension, or are needlessly complex. I was blown away by the simplicity in Bezio's design when I first XP. Using relative position to one or more objects was sheer brilliance. Maybe I'm alone on this one, but I really think not including space combat in some form or another would be a shame.BlUsKrEEmhttps://www.blogger.com/profile/05050270487818381832noreply@blogger.comtag:blogger.com,1999:blog-1089259057823103797.post-32153192736210253142011-07-27T09:54:19.139-04:002011-07-27T09:54:19.139-04:00Love the bookmark idea! I'll be talking to Jo...Love the bookmark idea! I'll be talking to John about that.<br /><br />The space combat is totally sweet in X-P. Of course, that was the first thing I decided to skip over in the QS, LOL!<br /><br />I wonder if we should just do the space combat as it's own QS? Then if you get both, it's like X-P lite in two volumes and sort of defeats the entire purpose though. <br /><br />What do you (all of you) think?Will YOU eat the Meatloaf?https://www.blogger.com/profile/09256344406366073482noreply@blogger.comtag:blogger.com,1999:blog-1089259057823103797.post-17069758580258978662011-07-25T23:52:34.242-04:002011-07-25T23:52:34.242-04:00I'd say the space combat is what makes XP stan...I'd say the space combat is what makes XP stand out in the crowd. I realize that space is at a premium and having ship combat essentially means your trying to condense two games into one quick start, but I think it would be a great way to convert players over.<br /><br />Quick thought: Would it be possible to include a laminated bookmark in the quickstart? I'm not sure if it would be economically viable, but a laminated bookmark with the logo on one side, and a standard combat strip would be pretty nifty and it prevent new players from having to cut up (or photocopy) the quick start, plus everyone likes swag.<br /><br />I actually really like this idea, I'm going to post it on the BHP forrum to see if these can be made.BlUsKrEEmhttps://www.blogger.com/profile/05050270487818381832noreply@blogger.com